Free computer games survey builder

Free AI Computer Games Survey Generator

Describe your audience and research goal. Makeform creates an editable computer games survey covering play frequency, platforms, genres, motivations, discovery, spending, and open feedback.

Chat input for the Makeform, best AI form builder. Press Enter to submit your request and generate a form. Use Shift+Enter to add a new line.
  • Unlimited free forms and responses
  • Editable questions and answer choices
  • Branching for different player groups
  • Share by link or embed
Explore form features
31129+ makers build faster
Used by tools like ChatGPT, Perplexity & Claude

Send survey responses to Google Sheets, Slack, and Zapier.

Sample prompts for the survey builder

Choose a scenario, adjust its prompt, and edit the generated structure before publishing.

Prompt ready

Audience

Students studying gaming habits among classmates

Format

Short anonymous survey with grouped answer ranges

Prompt size

230 chars

Brief qualitySends to builder

Example survey structure

Short anonymous survey with grouped answer ranges

Prompt exampleEditable in builder

Do you currently play computer or video games?

Yes / noFirst ask
2

How much do you play in a typical week?

Multiple choice
3

Which devices do you use?

Checkboxes
4

Which game genres do you enjoy?

Checkboxes
5

What is your main reason for playing?

Multiple choice

Suggested analysis tags

Suggested

Frequent players

Platform groups

Genre preferences

Use time ranges instead of asking players to calculate exact weekly hours; ranges are faster to answer and easier to compare.

Step 1

Define

audience, research question, and time window

Step 2

Build

screeners, behavior questions, and preference scales

Step 3

Share

survey link for players and communities

Step 4

Compare

segments, patterns, and open-ended themes

Better gaming research

Turn broad curiosity into questions players can answer.

Separate recent behavior from general preference so you can compare what people play with what they say they enjoy.

Screen respondents first

Ask whether and how recently someone played. Branch non-players past questions about genres, platforms, and spending.

Collect comparable ranges

Use consistent ranges for play time, session length, and spending so groups are easy to compare.

Keep room for player language

Add one focused open prompt about quitting, frustrations, or a missing feature.

Four research angles

Adapt one survey builder to your gaming question.

Choose an angle, then replace examples with relevant platforms, genres, titles, or concepts.

Academic and student research

Study frequency, motivations, social habits, and differences between groups.

Game concept discovery

Screen for experience, present a concept, and measure appeal, priorities, and concerns.

Community planning

Find shared games, platforms, modes, time windows, party sizes, and accessibility needs.

Audience segmentation

Compare players by frequency, platform, genre, discovery, play style, and spending.

Survey workflow

Build a focused computer games survey in four steps.

Begin with the decision you need to make, then ask only the questions that provide evidence for it.

Explore form features
01

Describe the audience and decision

Specify who should respond, the study topic, and the groups you will compare.

02

Edit scope and answer options

Set a recall period, edit platforms and genres, remove irrelevant items, and allow other where lists may be incomplete.

03

Add branches and optional paths

Route non-players around detailed blocks and mark spending or demographic questions optional.

04

Share and review responses

Share a link or embed, then review results in Makeform or filter rows in Google Sheets.

Question design

Choose formats that match the evidence you need.

Mix question types instead of turning every item into a rating scale.

Question format
Use it for
Gaming example
Question formatMultiple choice or checkboxes
Use it forBehaviors and categories with known options
Gaming examplePlatforms used, genres played, or discovery channels
Question format
Rating or matrix scale
Use it forConsistent comparison across several attributes
Gaming exampleImportance of story, difficulty, customization, and cross-play
Question formatRanking
Use it forForced priorities among a short list
Gaming exampleRank the five features most important in a new cooperative game
Question formatOpen response
Use it forUnexpected reasons, language, and missing options
Gaming exampleWhat made you stop playing your most recent game?

Field guide

Six building blocks for a computer games survey.

Arrange the survey from easy screening questions to detailed preferences, leaving optional personal questions until the end.

Eligibility

Define who counts as a player.

Avoid the ambiguous gamer label. Ask about actual play within a stated period so different kinds of players answer consistently.

  • Played any computer or video game in the last 30 days
  • Age or location criteria only when the study needs them
  • Branch or end the survey when a respondent is outside scope

Behavior

Anchor answers to recent activity.

Weekly frequency, session duration, and recent titles reveal behavior. A clear recall window reduces guesswork.

  • Days played and weekly hour ranges
  • Usual session length and time of day
  • Titles or genres played during the recall period

Platforms and access

Separate ownership from real use.

Ownership does not prove use. Ask which devices are available, recently used, and preferred.

  • PC, console, handheld, mobile, or cloud access
  • Primary and secondary play platforms
  • Cross-play, controller, and input preferences

Preferences

Measure genres, modes, and features separately.

Genre, mode, difficulty, art style, and progression are distinct choices. Measure them separately.

  • Genre and multiplayer mode preferences
  • Feature importance on one consistent scale
  • A short ranking when tradeoffs matter

Discovery and spending

Trace how interest becomes a choice.

Ask where players discover games, what persuades them, and which purchase models they consider. Use optional spending ranges.

  • Friends, creators, stores, reviews, ads, and communities
  • Purchase, subscription, free-to-play, and demo preferences
  • Optional spending bands rather than exact amounts

Motivation and context

Capture the reason behind the selection.

Relaxation, mastery, competition, story, creativity, and social connection can produce similar play patterns. Ask why.

  • Main reasons for starting and continuing games
  • Reasons for quitting or avoiding a title
  • Accessibility needs and one final open comment

Related tools

Explore adjacent survey research workflows.

Use these live Makeform tools when your project broadens from gaming habits into product research, software use, audience behavior, or general survey design.

Explore all AI tools

AI Survey Generator

Build a general-purpose survey around any audience, research question, and response format.

Open tool

AI Consumer Behavior Survey Generator

Study discovery, evaluation, purchase, use, and repeat-choice behavior across an audience.

Open tool

AI Consumer Preference Survey Generator

Compare features, formats, messages, and priorities with preference questions and rankings.

Open tool

AI Product Research Survey Generator

Test concepts, identify problems, and collect structured feedback before product decisions.

Open tool

AI Software Survey Generator

Ask about software adoption, workflows, usability, satisfaction, and unmet needs.

Open tool

AI User Survey Generator

Understand user backgrounds, goals, habits, challenges, and expectations in one editable survey.

Open tool

FAQ

Computer games survey questions

Practical answers for researchers, students, studios, and community organizers designing a gaming questionnaire.

What should a computer games survey include?

Include a recent-play screener, frequency ranges, platforms, genres, modes, motivations, discovery channels, and one open question. Add other topics only when they support the objective.

How long should a gaming habits survey be?

Keep every question tied to a decision. A student survey can be brief; a concept study may need screening, behavior, and concept blocks. Test every path before sharing.

How do I avoid bias in computer games survey questions?

Use neutral wording, ask one idea at a time, and balance the choices. Randomize long lists and provide other, none, or not applicable where needed.

Should I ask for exact hours played?

Ranges are easier to recall and compare. If precise playtime matters, define the period and say whether estimates should cover every game and device.

Can the survey show different questions to non-players?

Yes. Use an early play-status question. Current players can see detailed blocks, former players can explain why they stopped, and non-players can skip ahead.

Where should demographic questions go?

Put optional demographics near the end unless needed for eligibility. Use inclusive choices and prefer-not-to-answer options, and collect only details the analysis needs.

Is the computer games survey generator free?

Yes. Makeform provides unlimited free forms and responses for generating, editing, publishing, and collecting answers. The paid tier removes the Makeform badge.

How can I analyze computer games survey responses?

Start with the research question, then compare clear player groups. Review distributions, keep skipped optional questions visible, and code open comments into themes.

Ask players questions built for the decision ahead.

Generate a computer games survey for habits, preferences, and player insight.

Unlimited free forms and responsesEditable gaming questionsBranching for player segments
Browse templates